dns/dns.go

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Extended and bugfixes by Miek Gieben
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// Package dns implements a full featured interface to the DNS.
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// The package allows full control over what is send out to the DNS.
//
// Resource Records are native types. They are not stored in wire format.
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// Basic usage pattern for creating new Resource Record:
//
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// r := new(RR_TXT)
// r.Hdr = RR_Header{Name: "a.miek.nl", Rrtype: TypeTXT, Class: ClassINET, Ttl: 3600}
// r.TXT = "This is the content of the TXT record"
//
package dns
// ErrShortWrite is defined in io, use that!
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import (
"os"
"net"
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"strconv"
)
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const (
Year68 = 2 << (32 - 1) // For RFC1982 (Serial Arithmetic) calculations in 32 bits.
DefaultMsgSize = 4096 // A standard default for larger than 512 packets.
MaxMsgSize = 65536 // Largest possible DNS packet.
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DefaultTtl = 3600 // Default Ttl, used in New() for instance.
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)
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// Error represents a DNS error
type Error struct {
Error string
Name string
Server net.Addr
Timeout bool
}
func (e *Error) String() string {
if e == nil {
return "<nil>"
}
return e.Error
}
// A Conn is the lowest primative in this DNS library
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// A Conn holds both the UDP and TCP connection, but only one
// at any given time.
type Conn struct {
// The current UDP connection.
UDP *net.UDPConn
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// The current TCP connection.
TCP *net.TCPConn
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// The remote side of the connection.
Addr net.Addr
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// The remote port number of the connection.
Port int
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// If TSIG is used, this holds all the information.
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Tsig *Tsig
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// Timeout in sec before giving up on a connection.
Timeout int
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// Number of attempts to try to Read/Write from/to a
// connection.
Attempts int
}
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// Create a new buffer of the appropiate size. With
// TCP the buffer is 64K, with UDP the returned buffer
// has a length of 4K bytes.
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func (d *Conn) NewBuffer() []byte {
if d.TCP != nil {
b := make([]byte, MaxMsgSize)
return b
}
if d.UDP != nil {
b := make([]byte, DefaultMsgSize)
return b
}
return nil
}
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// ReadMsg reads a dns message m from d.
// Any errors of the underlaying Read call are returned.
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func (d *Conn) ReadMsg(m *Msg) os.Error {
in := d.NewBuffer()
n, err := d.Read(in)
if err != nil {
return err
}
in = in[:n]
ok := m.Unpack(in)
if !ok {
return &Error{Error: "Failed to unpack"}
}
return nil
}
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// WriteMsg writes dns message m to d.
// Any errors of the underlaying Write call are returned.
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func (d *Conn) WriteMsg(m *Msg) os.Error {
out, ok := m.Pack()
if !ok {
return &Error{Error: "Failed to pack"}
}
n, err := d.Write(out)
if err != nil {
return err
}
if n != len(out) {
return &Error{Error: "Short write"}
}
return nil
}
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// Read implements the standard Read interface:
// it reads from d. If there was an error
// reading that error is returned; otherwise err is nil.
func (d *Conn) Read(p []byte) (n int, err os.Error) {
if d.UDP != nil && d.TCP != nil {
return 0, &Error{Error: "UDP and TCP or both non-nil"}
}
switch {
case d.UDP != nil:
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var addr net.Addr
n, addr, err = d.UDP.ReadFromUDP(p)
if err != nil {
return n, err
}
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d.Addr = addr
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d.Port = addr.(*net.UDPAddr).Port
case d.TCP != nil:
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if len(p) < 1 {
return 0, &Error{Error: "Buffer too small to read"}
}
n, err = d.TCP.Read(p[0:2])
if err != nil || n != 2 {
return n, err
}
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d.Addr = d.TCP.RemoteAddr()
d.Port = d.TCP.RemoteAddr().(*net.TCPAddr).Port
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l, _ := unpackUint16(p[0:2], 0)
if l == 0 {
return 0, &Error{Error: "received nil msg length", Server: d.Addr}
}
if int(l) > len(p) {
return int(l), &Error{Error: "Buffer too small to read"}
}
n, err = d.TCP.Read(p)
if err != nil {
return n, err
}
i := n
for i < int(l) {
n, err = d.TCP.Read(p[i:])
if err != nil {
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return i, err
}
i += n
}
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n = i
}
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if d.Tsig != nil {
// Check the TSIG that we should be read
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_, err = d.Tsig.Verify(p)
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if err != nil {
return
}
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}
return
}
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// Write implements the standard Write interface:
// It write data to d. If there was an error writing
// that error is returned; otherwise err is nil
func (d *Conn) Write(p []byte) (n int, err os.Error) {
if d.UDP != nil && d.TCP != nil {
return 0, &Error{Error: "UDP and TCP or both non-nil"}
}
var attempts int
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var q []byte
if d.Attempts == 0 {
attempts = 1
} else {
attempts = d.Attempts
}
d.SetTimeout()
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if d.Tsig != nil {
// Create a new buffer with the TSIG added.
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q, err = d.Tsig.Generate(p)
if err != nil {
return 0, err
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}
} else {
q = p
}
switch {
case d.UDP != nil:
for a := 0; a < attempts; a++ {
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n, err = d.UDP.WriteTo(q, d.Addr)
if err != nil {
if e, ok := err.(net.Error); ok && e.Timeout() {
continue
}
return 0, err
}
}
case d.TCP != nil:
for a := 0; a < attempts; a++ {
l := make([]byte, 2)
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l[0], l[1] = packUint16(uint16(len(q)))
n, err = d.TCP.Write(l)
if err != nil {
if e, ok := err.(net.Error); ok && e.Timeout() {
continue
}
return n, err
}
if n != 2 {
return n, &Error{Error: "Write failure"}
}
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n, err = d.TCP.Write(q)
if err != nil {
if e, ok := err.(net.Error); ok && e.Timeout() {
continue
}
return n, err
}
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i := n
if i < len(q) {
n, err = d.TCP.Write(q)
if err != nil {
if e, ok := err.(net.Error); ok && e.Timeout() {
// We are half way in our write...
continue
}
return n, err
}
i += n
}
n = i
}
}
return
}
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// Close closes the connection in d. Possible
// errors are returned in err; otherwise it is nil.
func (d *Conn) Close() (err os.Error) {
if d.UDP != nil && d.TCP != nil {
return &Error{Error: "UDP and TCP or both non-nil"}
}
switch {
case d.UDP != nil:
err = d.UDP.Close()
case d.TCP != nil:
err = d.TCP.Close()
}
return
}
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// SetTimeout sets the timeout of the socket
// that is contained in d.
func (d *Conn) SetTimeout() (err os.Error) {
var sec int64
if d.UDP != nil && d.TCP != nil {
return &Error{Error: "UDP and TCP or both non-nil"}
}
sec = int64(d.Timeout)
if sec == 0 {
sec = 1
}
if d.UDP != nil {
err = d.TCP.SetTimeout(sec * 1e9)
}
if d.TCP != nil {
err = d.TCP.SetTimeout(sec * 1e9)
}
return
}
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// Exchange combines a Write and a Read.
// First request is written to d and then it waits
// for a reply with Read.
// If nosend is true, the write is skipped.
func (d *Conn) Exchange(request []byte, nosend bool) (reply []byte, err os.Error) {
var n int
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if !nosend {
n, err = d.Write(request)
if err != nil {
return nil, err
}
}
// Layer violation to save memory. Its okay then...
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reply = d.NewBuffer()
n, err = d.Read(reply)
if err != nil {
return nil, err
}
reply = reply[:n]
return
}
type RR interface {
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Header() *RR_Header
String() string
}
// An RRset is a slice of RRs.
type RRset []RR
func (r RRset) Len() int { return len(r) }
func (r RRset) Less(i, j int) bool { return r[i].Header().Name < r[j].Header().Name }
func (r RRset) Swap(i, j int) { r[i], r[j] = r[j], r[i] }
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// Check if the RRset is RFC 2181 compliant
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func (r RRset) Ok() bool {
ttl := r[0].Header().Ttl
name := r[0].Header().Name
class := r[0].Header().Class
for _, rr := range r[1:] {
if rr.Header().Ttl != ttl {
return false
}
if rr.Header().Name != name {
return false
}
if rr.Header().Class != class {
return false
}
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}
return true
}
// DNS resource records.
// There are many types of messages,
// but they all share the same header.
type RR_Header struct {
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Name string "domain-name"
Rrtype uint16
Class uint16
Ttl uint32
Rdlength uint16 // length of data after header
}
func (h *RR_Header) Header() *RR_Header {
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return h
}
func (h *RR_Header) String() string {
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var s string
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if h.Rrtype == TypeOPT {
s = ";"
// and maybe other things
}
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if len(h.Name) == 0 {
s += ".\t"
} else {
s += h.Name + "\t"
}
s = s + strconv.Itoa(int(h.Ttl)) + "\t"
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if _, ok := Class_str[h.Class]; ok {
s += Class_str[h.Class] + "\t"
} else {
s += "CLASS" + strconv.Itoa(int(h.Class)) + "\t"
}
if _, ok := Rr_str[h.Rrtype]; ok {
s += Rr_str[h.Rrtype] + "\t"
} else {
s += "TYPE" + strconv.Itoa(int(h.Rrtype)) + "\t"
}
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return s
}
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// Return the number of labels in a domain name.
func LabelCount(a string) (c uint8) {
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// walk the string and count the dots
// except when it is escaped
esc := false
for _, v := range a {
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switch v {
case '.':
if esc {
esc = !esc
continue
}
c++
case '\\':
esc = true
}
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}
return
}