Add lowlevel read/write primatives - and make it much more Go-like

This commit is contained in:
Miek Gieben 2011-03-20 16:52:10 +01:00
parent b722229700
commit de9a1da6aa
2 changed files with 178 additions and 21 deletions

167
dns.go
View File

@ -15,7 +15,11 @@
//
package dns
// ErrShortWrite is defined in io, use that!
import (
"os"
"net"
"strconv"
)
@ -30,7 +34,7 @@ const (
type Error struct {
Error string
Name string
Server string
Server net.Addr
Timeout bool
}
@ -41,6 +45,167 @@ func (e *Error) String() string {
return e.Error
}
// A Conn is the lowest primative in this DNS library
// A hold both the UDP and TCP connection, but only one
// can be active at any one time.
type Conn struct {
// The current UDP connection.
UDP *net.UDPConn
// The current TCP connection.
TCP *net.TCPConn
// The remote side of the connection.
Addr net.Addr
// Timeout in sec
Timeout int
// Number of attempts to try
Attempts int
}
func (d *Conn) Read(p []byte) (n int, err os.Error) {
if d.UDP != nil && d.TCP != nil {
return 0, &Error{Error: "UDP and TCP or both non-nil"}
}
switch {
case d.UDP != nil:
n, err = d.UDP.Read(p)
if err != nil {
return n, err
}
case d.TCP != nil:
n, err = d.TCP.Read(p[0:1])
if err != nil || n != 2 {
return n, err
}
l, _ := unpackUint16(p[0:1], 0)
if l == 0 {
return 0, &Error{Error: "received nil msg length", Server: d.Addr}
}
if int(l) > len(p) {
return int(l), &Error{Error: "Buffer too small to read"}
}
n, err = d.TCP.Read(p)
if err != nil {
return n, err
}
i := n
for i < int(l) {
n, err = d.TCP.Read(p[i:])
if err != nil {
return 0, err
}
i += n
}
}
return
}
func (d *Conn) Write(p []byte) (n int, err os.Error) {
if d.UDP != nil && d.TCP != nil {
return 0, &Error{Error: "UDP and TCP or both non-nil"}
}
var attempts int
if d.Attempts == 0 {
attempts = 1
} else {
attempts = d.Attempts
}
d.SetTimeout()
switch {
case d.UDP != nil:
for a := 0; a < attempts; a++ {
n, err = d.UDP.WriteTo(p, d.Addr)
if err != nil {
if e, ok := err.(net.Error); ok && e.Timeout() {
continue
}
return 0, err
}
}
case d.TCP != nil:
for a := 0; a < attempts; a++ {
l := make([]byte, 2)
l[0], l[1] = packUint16(uint16(len(p)))
n, err = d.TCP.Write(l)
if err != nil {
if e, ok := err.(net.Error); ok && e.Timeout() {
continue
}
return n, err
}
if n != 2 {
return n, &Error{Error: "Write failure"}
}
n, err = d.TCP.Write(p)
if err != nil {
if e, ok := err.(net.Error); ok && e.Timeout() {
continue
}
return n, err
}
}
}
return
}
func (d *Conn) Close() (err os.Error) {
if d.UDP != nil && d.TCP != nil {
return &Error{Error: "UDP and TCP or both non-nil"}
}
switch {
case d.UDP != nil:
err = d.UDP.Close()
case d.TCP != nil:
err = d.TCP.Close()
}
return
}
func (d *Conn) SetTimeout() (err os.Error) {
var sec int64
if d.UDP != nil && d.TCP != nil {
return &Error{Error: "UDP and TCP or both non-nil"}
}
sec = int64(d.Timeout)
if sec == 0 {
sec = 1
}
if d.UDP != nil {
err = d.TCP.SetTimeout(sec * 1e9)
}
if d.TCP != nil {
err = d.TCP.SetTimeout(sec * 1e9)
}
return
}
// Fix those here...!
// ReadTsig
// WriteTsig
func (d *Conn) Exchange(request []byte, nosend bool) (reply []byte, err os.Error) {
var n int
n, err = d.Write(request)
if err != nil {
return nil, err
}
// Layer violation to safe memory. (Its okay then.)
if d.UDP == nil {
reply = make([]byte, MaxMsgSize)
} else {
reply = make([]byte, DefaultMsgSize)
}
n, err = d.Read(reply)
if err != nil {
return nil, err
}
reply = reply[:n]
return
}
type RR interface {
Header() *RR_Header

View File

@ -32,10 +32,6 @@ type Resolver struct {
Rrb int // Last used server (for round robin)
}
func (res *Resolver) QueryTSIG(q *Msg, secret *string) (d *Msg, err os.Error) {
return nil,nil
}
// Basic usage pattern for setting up a resolver:
//
// res := new(Resolver)
@ -49,7 +45,6 @@ func (res *Resolver) QueryTSIG(q *Msg, secret *string) (d *Msg, err os.Error) {
//
// Note that message id checking is left to the caller.
func (res *Resolver) Query(q *Msg) (d *Msg, err os.Error) {
// Check if there is a TSIG appended, if so, check it
var (
c net.Conn
port string
@ -78,31 +73,28 @@ func (res *Resolver) Query(q *Msg) (d *Msg, err os.Error) {
}
for i := 0; i < len(res.Servers); i++ {
d := new(Conn)
server := res.Servers[i] + ":" + port
t := time.Nanoseconds()
if res.Tcp {
c, err = net.Dial("tcp", "", server)
d.TCP = c.(*net.TCPConn)
d.Addr = d.TCP.RemoteAddr()
} else {
c, err = net.Dial("udp", "", server)
d.UDP = c.(*net.UDPConn)
d.Addr = d.UDP.RemoteAddr()
}
if err != nil {
continue
}
if res.Tcp {
inb, err = exchangeTCP(c, sending, res, true)
in.Unpack(inb)
} else {
inb, err = exchangeUDP(c, sending, res, true)
in.Unpack(inb)
}
}
inb, err = d.Exchange(sending, false)
if err != nil {
continue
}
in.Unpack(inb)
res.Rtt[server] = time.Nanoseconds() - t
// Check id in.id != out.id, should be checked in the client!
c.Close()
if err != nil {
continue
}
break
}
if err != nil {
@ -550,7 +542,7 @@ func recvTCP(c net.Conn) ([]byte, os.Error) {
}
length := uint16(l[0])<<8 | uint16(l[1])
if length == 0 {
return nil, &Error{Error: "received nil msg length", Server: c.RemoteAddr().String()}
return nil, &Error{Error: "received nil msg length", Server: c.RemoteAddr()}
}
m := make([]byte, length)
n, cerr := c.Read(m)