Files
netbounce/backend_udp.go

301 lines
6.5 KiB
Go

package netbounce
import (
"context"
"errors"
"fmt"
"net"
"sync"
"time"
"gitea.suyono.dev/suyono/netbounce/abstract"
"github.com/rs/zerolog/log"
)
type udpRel struct {
backend net.PacketConn
clientAddr string
expiry time.Time
ctx context.Context
ctxCancel context.CancelFunc
}
type backendUDP struct {
relations map[string]udpRel
relMtx *sync.Mutex
client net.PacketConn
cfg abstract.UDPConnectionConfig
bufPool *BufPool
msgChan chan udpMessage
backendAddr *net.UDPAddr
}
type udpMessage struct {
addr string
buf []byte
}
func (r udpRel) Network() string {
return "udp"
}
func (r udpRel) String() string {
return r.clientAddr
}
func initUDP(wg *sync.WaitGroup, ctx context.Context, bp *BufPool, cfg abstract.UDPConnectionConfig, client net.PacketConn) (*backendUDP, error) {
var (
addr *net.UDPAddr
err error
)
if addr, err = net.ResolveUDPAddr("udp", cfg.Backend()); err != nil {
return nil, fmt.Errorf("failed to resolve UDP address: %v", err)
}
backend := &backendUDP{
relations: make(map[string]udpRel),
relMtx: new(sync.Mutex),
cfg: cfg,
client: client,
msgChan: make(chan udpMessage),
bufPool: bp,
backendAddr: addr,
}
defer wg.Done()
//TODO: make the number of handler spawn configurable
wg.Add(1)
handlerSpawn(wg, ctx, backend)
wg.Add(1)
handlerSpawn(wg, ctx, backend)
wg.Add(1)
handlerSpawn(wg, ctx, backend)
wg.Add(1)
handlerSpawn(wg, ctx, backend)
return backend, nil
}
func handlerSpawn(wg *sync.WaitGroup, ctx context.Context, backend *backendUDP) {
defer wg.Done()
incoming := backend.msgChan
readIncoming:
for {
select {
case <-ctx.Done():
break readIncoming
case m := <-incoming:
backend.handle(wg, ctx, m)
}
}
}
func (b *backendUDP) findRel(clientAddr string) (udpRel, bool) {
b.relMtx.Lock()
defer b.relMtx.Unlock()
rel, ok := b.relations[clientAddr]
if ok && rel.expiry.Before(time.Now()) {
// expired
if rel.ctxCancel != nil {
rel.ctxCancel()
}
// cleans up connection; do it in a separate goroutine just in case the close operation might take some time
go func(c net.PacketConn) {
_ = rel.backend.Close()
}(rel.backend)
delete(b.relations, clientAddr)
return rel, false
}
return rel, ok
}
func (b *backendUDP) addUpdateRel(clientAddr string, rel udpRel) {
b.relMtx.Lock()
defer b.relMtx.Unlock()
b.relations[clientAddr] = rel
}
func (b *backendUDP) createRelSend(clientAddr string, buf []byte) (udpRel, error) {
var (
laddr *net.UDPAddr
udpConn *net.UDPConn
err error
)
rel := udpRel{
clientAddr: clientAddr,
}
if laddr, err = net.ResolveUDPAddr("udp", ""); err != nil {
return rel, fmt.Errorf("create udp relation and send message: resolve local/self address for UDP: %w", err)
}
if udpConn, err = net.ListenUDP("udp", laddr); err != nil {
return rel, fmt.Errorf("create udp relation and send message: bind local/self address for UDP: %w", err)
}
if _, err = udpConn.WriteTo(buf, b.backendAddr); err != nil {
if errors.Is(err, net.ErrClosed) {
return rel, fmt.Errorf("create udp relation and send message: write udp: %w", err)
}
log.Error().Caller().Err(err).Str(CONNECTION, b.cfg.Name()).Str(DIRECTION, CLIENT_TO_BACKEND).Msg("create udp relation & send")
}
rel.backend = udpConn
rel.expiry = time.Now().Add(b.cfg.Timeout())
return rel, nil
}
func (b *backendUDP) relSend(rel udpRel, buf []byte) error {
var (
n int
err error
)
if n, err = rel.backend.WriteTo(buf, b.backendAddr); err != nil && n == 0 {
return fmt.Errorf("relSend: %w", err)
}
if len(buf) != n {
log.Error().Caller().Msg("relSend mismatch size")
}
return nil
}
func (b *backendUDP) handle(wg *sync.WaitGroup, ctx context.Context, msg udpMessage) {
var (
rel udpRel
ok bool
err error
)
defer b.bufPool.Put(msg.buf)
if rel, ok = b.findRel(msg.addr); !ok {
if rel, err = b.createRelSend(msg.addr, msg.buf); err != nil {
log.Error().Caller().Err(err).Str(DIRECTION, CLIENT_TO_BACKEND).Msg("establish relation with udp backend")
return
}
rel.ctx, rel.ctxCancel = context.WithCancel(ctx)
b.addUpdateRel(msg.addr, rel)
wg.Add(1)
go b.udpBackend2Client(wg, rel)
return
}
if err = b.relSend(rel, msg.buf); err != nil {
log.Error().Caller().Err(err).Msg("handle: send for existing relation")
return
}
rel.expiry = time.Now().Add(b.cfg.Timeout())
b.addUpdateRel(rel.clientAddr, rel)
}
func (b *backendUDP) Send(ctx context.Context, addr string, p []byte) error {
var (
n int
)
buf := b.bufPool.Get() // the buf will be released in the handle
n = copy(buf, p)
if len(p) != n {
return fmt.Errorf("send udp message to handler: failed to write complete message")
}
select {
case b.msgChan <- udpMessage{
addr: addr,
buf: buf[:n],
}:
case <-ctx.Done():
return context.Canceled
}
return nil
}
func (b *backendUDP) udpBackend2Client(wg *sync.WaitGroup, rel udpRel) {
defer wg.Done()
var (
n, wn int
err error
ok bool
clientAddr string
)
buf := b.bufPool.Get()
defer b.bufPool.Put(buf)
go func(ctx context.Context, backend net.PacketConn) {
<-ctx.Done()
_ = backend.Close()
}(rel.ctx, rel.backend)
udpBackendLoop:
for {
if n, _, err = rel.backend.ReadFrom(buf); err != nil {
if errors.Is(err, net.ErrClosed) {
rel.ctxCancel()
break udpBackendLoop
}
log.Error().Caller().Err(err).Str(CONNECTION, rel.clientAddr).Str(DIRECTION, BACKEND_TO_CLIENT).Msg("udpBackend2Client: read from udp")
continue udpBackendLoop
}
clientAddr = rel.clientAddr
if rel, ok = b.findRel(clientAddr); !ok {
log.Error().Caller().Msg("relation not found")
return
}
select {
case <-rel.ctx.Done():
break udpBackendLoop
default:
}
if wn, err = b.client.WriteTo(buf[:n], rel); err != nil {
// In case of error, never close b.client, it's a shared Packet Conn.
// All UDP relations use a shared connection/socket back to the client
if errors.Is(err, net.ErrClosed) {
rel.ctxCancel()
break udpBackendLoop
}
log.Error().Caller().Err(err).Str(CONNECTION, rel.clientAddr).Str(DIRECTION, BACKEND_TO_CLIENT).Msg("udpBackend2Client: write to client")
continue udpBackendLoop
}
if wn != n {
log.Warn().Caller().Str(CONNECTION, rel.clientAddr).Str(DIRECTION, BACKEND_TO_CLIENT).Msgf("failed to write complete message: %d vs %d", wn, n)
}
rel.expiry = time.Now().Add(b.cfg.Timeout())
b.addUpdateRel(clientAddr, rel)
select {
case <-rel.ctx.Done():
break udpBackendLoop
default:
}
}
}