// +build windows package terminal import ( "syscall" ) // HideConsole hides the console window and activates another window func HideConsole() { getConsoleWindow := syscall.NewLazyDLL("kernel32.dll").NewProc("GetConsoleWindow") showWindow := syscall.NewLazyDLL("user32.dll").NewProc("ShowWindow") if getConsoleWindow.Find() == nil && showWindow.Find() == nil { hwnd, _, _ := getConsoleWindow.Call() if hwnd != 0 { showWindow.Call(hwnd, 0) } } }