// Copyright 2023 The Gitea Authors. All rights reserved. // SPDX-License-Identifier: MIT package util import ( "fmt" "math" "strconv" "strings" ) // Check similar implementation in web_src/js/utils/color.js and keep synchronization // Return R, G, B values defined in reletive luminance func getLuminanceRGB(channel float64) float64 { sRGB := channel / 255 if sRGB <= 0.03928 { return sRGB / 12.92 } return math.Pow((sRGB+0.055)/1.055, 2.4) } // Get color as RGB values in 0..255 range from the hex color string (with or without #) func HexToRBGColor(colorString string) (float64, float64, float64) { hexString := colorString if strings.HasPrefix(colorString, "#") { hexString = colorString[1:] } // only support transfer of rgb, rgba, rrggbb and rrggbbaa // if not in these formats, use default values 0, 0, 0 if len(hexString) != 3 && len(hexString) != 4 && len(hexString) != 6 && len(hexString) != 8 { return 0, 0, 0 } if len(hexString) == 3 || len(hexString) == 4 { hexString = fmt.Sprintf("%c%c%c%c%c%c", hexString[0], hexString[0], hexString[1], hexString[1], hexString[2], hexString[2]) } if len(hexString) == 8 { hexString = hexString[0:6] } color, err := strconv.ParseUint(hexString, 16, 64) if err != nil { return 0, 0, 0 } r := float64(uint8(0xFF & (uint32(color) >> 16))) g := float64(uint8(0xFF & (uint32(color) >> 8))) b := float64(uint8(0xFF & uint32(color))) return r, g, b } // return luminance given RGB channels // Reference from: https://www.w3.org/WAI/GL/wiki/Relative_luminance func GetLuminance(r, g, b float64) float64 { R := getLuminanceRGB(r) G := getLuminanceRGB(g) B := getLuminanceRGB(b) luminance := 0.2126*R + 0.7152*G + 0.0722*B return luminance } // Reference from: https://firsching.ch/github_labels.html // In the future WCAG 3 APCA may be a better solution. // Check if text should use light color based on RGB of background func UseLightTextOnBackground(r, g, b float64) bool { return GetLuminance(r, g, b) < 0.453 }