dns/responder/responder.go

189 lines
4.4 KiB
Go

// Copyright 2011 Miek Gieben. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// DNS server implementation
// Package responder implements a DNS server. A nameserver needs to implement
// the Responder interface:
//
// type myserv Server
// func (s *myserv) ResponderUDP(c *net.UDPConn, a net.Addr, in []byte) { /* UDP reply */ }
// func (s *myserv) ResponderTCP(c *net.TCPConn, in []byte) { /* TCP reply */}
// su := new(Server) // create new sever
// su.Address = "127.0.0.1" // listen address
// su.Port = "8053" // listen port
// var us *myserv
// uch :=make(chan bool)
// go su.NewResponder(us, uch) // start the responder
package responder
import (
"os"
"net"
"dns"
)
// Options for a nameserver.
type Server struct {
Address string // interface to use, for multiple interfaces, use multiple servers
Port string // what port to use
Timeout int // seconds before giving up on packet
Tcp bool // use TCP
}
type msg struct {
cu *net.UDPConn // udp conn
ct *net.TCPConn // tcp conn
addr net.Addr // remote address
msg []byte // raw dns message
err os.Error // any errors
}
// Every nameserver implements the Responder interface. It defines
// the kind of nameserver
type Responder interface {
// Receives the raw message content and writes back
// an udp response. An UDP connection needs a remote
// address to write to.
ResponderUDP(c *net.UDPConn, a net.Addr, in []byte)
// Receives the raw message content and writes back
// a tcp response. A TCP connection does need to
// know explicitly be told the remote address.
ResponderTCP(c *net.TCPConn, in []byte)
}
// Start a new responder. The returned channel is only used
// to stop the responder.
func (res *Server) NewResponder(h Responder, ch chan bool) os.Error {
var port string
if len(res.Address) == 0 {
// We cannot start responding without an addresss
return nil
}
if res.Port == "" {
port = "53"
} else {
port = res.Port
}
switch res.Tcp {
case true:
tch := make(chan msg)
a, _ := net.ResolveTCPAddr(res.Address + ":" + port)
go listenerTCP(a, tch)
foreverTCP:
for {
select {
case <-ch:
ch <- true
/* stop listening */
break foreverTCP
case s := <-tch:
if s.err != nil {
//continue
}
go h.ResponderTCP(s.ct, s.msg)
}
}
case false:
uch := make(chan msg)
a, _ := net.ResolveUDPAddr(res.Address + ":" + port)
go listenerUDP(a, uch)
foreverUDP:
for {
select {
case <-ch:
ch <- true // last echo
break foreverUDP
case s := <-uch:
if s.err != nil {
//continue
}
go h.ResponderUDP(s.cu, s.addr, s.msg)
}
}
}
return nil
}
func listenerUDP(a *net.UDPAddr, ch chan msg) {
c, _ := net.ListenUDP("udp", a)
// check error TODO(mg)
for {
m := make([]byte, dns.DefaultMsgSize) // TODO(mg) out of this loop?
n, radd, err := c.ReadFromUDP(m)
if err != nil {
// hmm
}
m = m[:n]
// if closed(ch) c.Close() TODO(mg)
ch <- msg{cu: c, addr: radd, msg: m}
}
}
func listenerTCP(a *net.TCPAddr, ch chan msg) {
t, _ := net.ListenTCP("tcp", a)
for {
l := make([]byte, 2) // receiver length
c, err := t.AcceptTCP()
var _ = err // handle err TODO(mg)
n, cerr := c.Read(l)
if err != nil {
// Send err mesg
}
length := uint16(l[0])<<8 | uint16(l[1])
if length == 0 {
// Send err mesg
//return nil, &dns.Error{Error: "received nil msg length", Server: c.RemoteAddr(
}
m := make([]byte, length)
n, cerr = c.Read(m)
if cerr != nil {
//send msg TODO(mg)
//return nil, cerr
}
i := n
if i < int(length) {
n, err = c.Read(m[i:])
if err != nil {
//send err
//return nil, err
}
i += n
}
ch <- msg{ct: c, msg: m}
}
}
// Send a buffer on the TCP connection
func SendTCP(m []byte, c *net.TCPConn) os.Error {
l := make([]byte, 2)
l[0] = byte(len(m) >> 8)
l[1] = byte(len(m))
// First we send the length
_, err := c.Write(l)
if err != nil {
return err
}
// And the the message
_, err = c.Write(m)
if err != nil {
return err
}
return nil
}
// Small helper function to help sending UDP packets. Mostly
// done for the symmetry. see SendTCP.
func SendUDP(m []byte, c *net.UDPConn, a net.Addr) os.Error {
_, err := c.WriteTo(m, a)
if err != nil {
return err
}
return nil
}