//go:build windows // +build windows package dns import "net" // SessionUDP holds the remote address type SessionUDP struct { raddr *net.UDPAddr } // RemoteAddr returns the remote network address. func (s *SessionUDP) RemoteAddr() net.Addr { return s.raddr } // ReadFromSessionUDP acts just like net.UDPConn.ReadFrom(), but returns a session object instead of a // net.UDPAddr. // TODO(fastest963): Once go1.10 is released, use ReadMsgUDP. func ReadFromSessionUDP(conn *net.UDPConn, b []byte) (int, *SessionUDP, error) { n, raddr, err := conn.ReadFrom(b) if err != nil { return n, nil, err } return n, &SessionUDP{raddr.(*net.UDPAddr)}, err } // WriteToSessionUDP acts just like net.UDPConn.WriteTo(), but uses a *SessionUDP instead of a net.Addr. // TODO(fastest963): Once go1.10 is released, use WriteMsgUDP. func WriteToSessionUDP(conn *net.UDPConn, b []byte, session *SessionUDP) (int, error) { return conn.WriteTo(b, session.raddr) } // TODO(fastest963): Once go1.10 is released and we can use *MsgUDP methods // use the standard method in udp.go for these. func setUDPSocketOptions(*net.UDPConn) error { return nil } func parseDstFromOOB([]byte, net.IP) net.IP { return nil }