bunch of cleanups

This commit is contained in:
Miek Gieben 2011-01-23 16:21:56 +01:00
parent e05cc84207
commit 656a0c5663
5 changed files with 202 additions and 146 deletions

3
TODO
View File

@ -9,6 +9,7 @@ Todo:
extend Responder interface with ipv6?
* Test impl of nameserver, with a small zone, 1 KSK and online signing
* NSEC3 - need base32 for Nsec3
* pkt log
Longer term:
* Parsing from strings, going with goyacc and own lexer
@ -36,3 +37,5 @@ Funkensturm:
- sign(RRSET, privKEY), how do you specify WHAT gets signed
if rr.Header().Name == "miek.nl." -> sign header -> add sig
* use exp/eval - to inteprete the config file??
* TCP how to handle stuff like AXFR
* use package log

View File

@ -1,7 +1,5 @@
package main
// This is a transparant proxy config. All recevied pkt are just forwarded to the
// nameserver, hardcoded to 127.0.0.1 and then return to the original querier
import (
"dns"
"dns/resolver"
@ -38,21 +36,19 @@ func send(m *dns.Msg, ok bool) *dns.Msg {
return nil
}
// qr is global and started by Funkensturm. If you
// need 2 or more resolvers, you'll need to start
// them yourself. This needs to be a global variable
//var qr1 chan resolver.Msg
// Return the configration
func funkensturm() *Funkensturm {
f := new(Funkensturm)
// Nothing to set up
f.Setup = func() bool { return true }
// 1 match function, use AND as op (doesn't matter in this case)
f.Matches = make([]Match, 1)
f.Matches[0].Op = AND
f.Matches[0].Func = match
// 1 action
f.Actions = make([]Action, 1)
f.Actions[0].Func = send
return f

View File

@ -1,16 +1,20 @@
package main
// This proxy delays pkt that have the RD bit set.
// NSECDELAY is now 1 * 1e9, which means 1 pkt/sec
import (
"os"
"dns"
"fmt"
"time"
"dns/resolver"
)
const NSECDELAY = 1 * 1e9 // 1 second, meaning 1 qps
var previous int64 // previous tick
const NSECDELAY = 1 * 1e9 // 1 second, meaning 1 qps (smaller means higher qps)
var previous int64 // previous tick
// returns false if we hit the limit set by NSECDELAY
func checkDelay() (ti int64, limitok bool) {
current := time.Nanoseconds()
tdiff := (current - previous)
@ -21,6 +25,7 @@ func checkDelay() (ti int64, limitok bool) {
return current, true
}
// the only matching we do is on the RD bit
func match(m *dns.Msg, d int) (*dns.Msg, bool) {
// Matching criteria
var ok bool
@ -48,11 +53,11 @@ func delay(m *dns.Msg, ok bool) *dns.Msg {
case true:
previous, ok1 = checkDelay()
if !ok1 {
println("Dropping: too often")
fmt.Fprintf(os.Stderr, "Info: Dropping: too often")
time.Sleep(NSECDELAY)
return nil
} else {
println("Ok: continue")
fmt.Fprintf(os.Stderr, "Info: Dropping: too often")
qr <- resolver.Msg{m, nil, nil}
in := <-qr
return in.Dns

View File

@ -1,9 +1,9 @@
package main
// This is a signing proxy.
// Lots of hardcoded stuff, but stuff in the
// answer section is signed with a key
// the RRSIG is added to the pkt
// Lots of hardcoded stuff. The first record in the answer section is
// signed with the key. The RRSIG is added to the packet.
import (
"dns"
"dns/resolver"

View File

@ -1,128 +1,22 @@
/*
* Funkensturm
* Miek Gieben <miek@miek.nl>
* Miek Gieben <miek@miek.nl> (c) 2011
* GPLv2
*/
package main
import (
"os"
"flag"
"net"
"fmt"
"log"
"dns"
"dns/resolver"
"dns/resolver"
"dns/responder"
"os/signal"
)
// Where does the packet come from?
// IN: initial packet received by the Responder
// any modifications here will reflect what kind of
// pkt is sent through. Normally there is no modification here.
// OUT: pkt as received back. Modifications here will reflect
// how the packet is send back to the original requester.
const (
IN = iota // set when receiving a packet
OUT // set when sending a packet
OR
AND
)
// A Match function is let loose on a DNS packet and
// returns (a possibly modified) DNS packet. It should
// return true when the packets matches the criteria in
// the function.
// Op is used in chaining Match-structures together
type Match struct {
Op int // boolean op: OR, AND
Func func(*dns.Msg, int) (*dns.Msg, bool)
}
// An action is something that is done with a packet. Funkensturm
// does not impose any restriction on what this can be.
type Action struct {
Func func(*dns.Msg, bool) *dns.Msg
}
// A complete config for Funkensturm. All matches in the Matches slice are
// chained together: Match[0] -> dns.Msg -> Match[1] -> dns.Msg -> ...
// The dns.Msg output of Match[n] is the input for Match[n+1].
// The final outcome (does a packet match or not?) is calculated as follows:
// true Match[0].Op Match[0].Func() Match[1].Op Match[1].Func()
// If the final result is true the action(s) are called. Note that
// at least one of these action functions should send the actual message!
type Funkensturm struct {
Setup func() bool // Inital setup (for extra resolver or ...)
Matches []Match // Match- and mangle functions
Actions []Action // What to do wit the packets
}
func (s *server) ResponderUDP(c *net.UDPConn, a net.Addr, i []byte) {
pkt := reply(a, i)
if pkt == nil {
return
}
// Loop through the Match* functions and decide what to do
// Note the packet can be changed by these function, this
// change is cumulative.
ok, ok1 := true, true
pkt1 := pkt
for _, m := range f.Matches {
pkt1, ok1 = m.Func(pkt1, IN)
switch m.Op {
case AND:
ok = ok && ok1
case OR:
ok = ok || ok1
}
}
// Loop through the Actions.Func* and do something with the
// packet. Note there can only be one returned packet.
// We use 'ok' to signal what the above match did, true or false
var resultpkt *dns.Msg
for _, a := range f.Actions {
resultpkt = a.Func(pkt1, ok)
}
// loop again for matching, but now with OUT, this is done
// for some last minute packet changing. Note the boolean return
// code isn't used any more, i.e No more actions are allowed
// anymore
pkt1 = resultpkt
for _, m := range f.Matches {
pkt1, _ = m.Func(pkt1, OUT)
}
if pkt1 == nil {
return
}
out, ok1 := pkt1.Pack()
if !ok1 {
println("Failed to pack")
return
}
responder.SendUDP(out, c, a)
}
func (s *server) ResponderTCP(c *net.TCPConn, in []byte) {
/* todo */
}
// Small helper function
func reply(a net.Addr, in []byte) *dns.Msg {
inmsg := new(dns.Msg)
if !inmsg.Unpack(in) {
println("Unpacking failed")
return nil
}
if inmsg.MsgHdr.Response == true {
return nil // Don't answer responses
}
return inmsg
}
// Setup a responder takes takes care of the incoming queries.
type server responder.Server
@ -132,23 +26,181 @@ var qr chan resolver.Msg
// The configuration of Funkensturm
var f *Funkensturm
func main() {
f = funkensturm()
ok := f.Setup()
if !ok {
fmt.Printf("Setup failed")
return
}
// The resolver
r := new(resolver.Resolver)
r.Servers = []string{"127.0.0.1"}
r.Port = "53"
qr = r.NewQuerier() // connect to global qr
// Where does the packet come from?
// IN: initial packet received by the Responder
// any modifications here will reflect what kind of
// pkt is sent through. Normally there is no modification here.
// OUT: pkt as received back from a server. Modifications here will reflect
// how the packet is send back to the original requester.
const (
IN = iota // set when receiving a packet
OUT // set when sending a packet
// The responder
OR // chain match functions with logical or
AND // chain match functions with logical and
)
// A Match function is used on a DNS packet and
// returns (a possibly modified) DNS packet. It should
// return true when the packets matches the criteria set in
// the function.
// Op is used in chaining Match-functions together
type Match struct {
Op int // boolean op: OR, AND
Func func(*dns.Msg, int) (*dns.Msg, bool)
}
// An action is something that is done with a packet. Funkensturm
// does not impose any restriction on what this can be, except that
// is must remain a valid DNS packet.
type Action struct {
Func func(*dns.Msg, bool) *dns.Msg
}
// A complete config for Funkensturm. All matches in the Matches slice are
// chained together: incoming dns.Msg -> Match[0] -> dns.Msg -> Match[1] -> dns.Msg -> ...
// The dns.Msg output of Match[n] is the input for Match[n+1].
//
// The final outcome (does a packet match or not?) is calculated as follows:
// true Match[0].Op Match[0].Func() Match[1].Op Match[1].Func() ...
// The result of this macthing is given to the action function(s). They can then
// decide what to do with a packet in the 'true' and in the 'false' case.
type Funkensturm struct {
Setup func() bool // Inital setup (for extra resolvers, or loading keys, or ...)
Matches []Match // Match- and modify functions
Actions []Action // What to do with the packets
}
// No matter what, we refuse to answer request with the response bit set.
func doFunkensturm(i []byte) ([]byte, os.Error) {
pkt := new(dns.Msg)
if !pkt.Unpack(i) {
return nil, &dns.Error{Error: "Unpacking packet failed"}
}
if *verbose {
fmt.Printf(">>>>>> ORIGINAL INCOMING\n")
fmt.Printf("%v\n", pkt)
}
if pkt.MsgHdr.Response == true {
return nil, &dns.Error{Error: "Response bit set, not replying"}
}
// Loop through the Match* functions and decide what to do
// Note the packet can be changed by these function, this
// change is cumulative.
ok, ok1 := true, true
pkt1 := pkt
for _, m := range f.Matches {
pkt1, ok1 = m.Func(pkt1, IN)
switch m.Op {
case AND:
ok = ok && ok1
case OR:
ok = ok || ok1
}
}
if *verbose {
fmt.Printf(">>>>>> MODIFIED INCOMING\n")
fmt.Printf("%v\n", pkt1)
}
// Loop through the Actions.Func* and do something with the
// packet. Note there can only be one returned packet.
// We use 'ok' to signal what the above match did: true or false
var resultpkt *dns.Msg
for _, a := range f.Actions {
resultpkt = a.Func(pkt1, ok)
}
if resultpkt == nil {
return nil, &dns.Error{Error: "Action function returned nil packet"}
}
if *verbose {
fmt.Printf(">>>>>> ORIGINAL OUTGOING\n")
fmt.Printf("%v\n", resultpkt)
}
// loop again for matching, but now with OUT, this is done
// for some last minute packet changing. Note the boolean return
// code isn't used any more, i.e No more actions are allowed
// anymore
pkt1 = resultpkt
for _, m := range f.Matches {
pkt1, _ = m.Func(pkt1, OUT)
}
if *verbose {
fmt.Printf(">>>>>> MODIFIED OUTGOING\n")
fmt.Printf("%v\n", pkt1)
}
out, ok1 := pkt1.Pack()
if !ok1 {
return nil, &dns.Error{Error: "Packing packet failed"}
}
// Some final byte changing function here?
return out, nil
}
func (s *server) ResponderUDP(c *net.UDPConn, a net.Addr, i []byte) {
out, err := doFunkensturm(i)
if err != nil {
fmt.Fprintf(os.Stderr, "Error: %s\n", err.String())
return
}
if out != nil {
responder.SendUDP(out, c, a)
}
// nothing is send back
}
func (s *server) ResponderTCP(c *net.TCPConn, i []byte) {
out, err := doFunkensturm(i)
if err != nil {
fmt.Fprintf(os.Stderr, "Error: %s\n", err.String())
return
}
if out != nil {
responder.SendTCP(out, c)
}
// nothing is send back
}
var verbose *bool
func main() {
var sserver *string = flag.String("sserver", "127.0.0.1", "Set the listener address")
var sport *string = flag.String("sport", "8053", "Set the listener port")
var rserver *string = flag.String("rserver", "127.0.0.1", "Remote server address")
// multiple rservers??
var rport *string = flag.String("rpost", "53", "Remote server port to forward queries to")
verbose = flag.Bool("verbose", false, "Print packet as the flow through") // needs to be global
flag.Usage = func() {
fmt.Fprintf(os.Stderr, "Usage: %s\n", os.Args[0])
flag.PrintDefaults()
}
flag.Parse()
f = funkensturm()
ok := f.Setup()
if !ok {
fmt.Fprintf(os.Stderr, "Setup failed")
return
}
// The resolver
r := new(resolver.Resolver)
r.Servers = []string{*rserver}
r.Port = *rport
qr = r.NewQuerier() // connect to global qr
// The responder
s := new(responder.Server)
s.Address = "127.0.0.1"
s.Port = "8053"
s.Address = *sserver
s.Port = *sport
var srv *server
rs := make(chan bool)
go s.NewResponder(srv, rs)
@ -162,8 +214,8 @@ forever:
break forever
}
}
rs <- true // shut down responder
qr <- resolver.Msg{} // shut down resolver
<-rs
<-qr
rs <- true // shutdown responder and resolver
qr <- resolver.Msg{}
<-rs // wait for confirmation
<-qr
}