When locking *do* unlock
Add unlocking to some more places as pointed out by bronze1man. Really closes #161.
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@ -287,6 +287,7 @@ func (srv *Server) ListenAndServe() error {
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func (srv *Server) ActivateAndServe() error {
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srv.lock.Lock()
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if srv.started {
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srv.lock.Unlock()
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return &Error{err: "server already started"}
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}
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srv.stopUDP, srv.stopTCP = make(chan bool), make(chan bool)
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@ -318,6 +319,7 @@ func (srv *Server) ActivateAndServe() error {
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func (srv *Server) Shutdown() error {
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srv.lock.Lock()
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if !srv.started {
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srv.lock.Unlock()
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return &Error{err: "server not started"}
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}
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srv.started = false
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