Add a limit after which the connection is closed

This commit is contained in:
Miek Gieben 2013-10-19 10:18:20 +01:00
parent 610cabc412
commit 08578961f5
1 changed files with 7 additions and 1 deletions

View File

@ -195,7 +195,7 @@ type Server struct {
UDPSize int // default buffer size to use to read incoming UDP messages
ReadTimeout time.Duration // the net.Conn.SetReadTimeout value for new connections
WriteTimeout time.Duration // the net.Conn.SetWriteTimeout value for new connections
IdleTimeout func() time.Duration // TCP idle timeout, see RFC 5966, if nil, defaults to 1 time.Minute
IdleTimeout func() time.Duration // TCP idle timeout for multilpe queries, if nil, defaults to 1 time.Minute (RFC 5966)
TsigSecret map[string]string // secret(s) for Tsig map[<zonename>]<base64 secret>
}
@ -284,6 +284,7 @@ func (srv *Server) serveUDP(l *net.UDPConn) error {
// Serve a new connection.
func (srv *Server) serve(a net.Addr, h Handler, m []byte, u *net.UDPConn, t *net.TCPConn) {
w := &response{tsigSecret: srv.TsigSecret, udp: u, tcp: t, remoteAddr: a}
q := 0
Redo:
req := new(Msg)
if req.Unpack(m) != nil {
@ -322,6 +323,11 @@ Exit:
}
m, e := srv.readTCP(w.tcp, idleTimeout)
if e == nil {
q++
if q > 128 { // close socket after this many queries
w.Close()
return
}
goto Redo
}
w.Close()